Stephen King on Writing and Wakeful Dreaming
‘King likens the creative process to a kind of wakeful dream state. Just like sleep shapes our every waking moment, King argues this dozing of the waking mind shapes our creative capacity by releasing our repressed imagination:
‘In both writing and sleeping, we learn to be physically still at the same time we are encouraging our minds to unlock from the humdrum rational thinking of our daytime lives. And as your mind and body grow accustomed to a certain amount of sleep each night – six hours, seven, maybe the recommended eight – so can you train your waking mind to sleep creatively and work out the vividly imagined waking dreams which are successful works of fiction…’
Psychological Studies That Will Change What You Think You Know About Yourself
‘Psychologists have long sought insights into how we perceive the world and what motivates our behavior, and they’ve made enormous strides in lifting that veil of mystery. Aside from providing fodder for stimulating cocktail-party conversations, some of the most famous psychological experiments of the past century reveal universal and often surprising truths about human nature. Here are 10 classic psychological studies that may change the way you understand yourself…’
‘Device 6’ is a stylish mystery novel masquerading as a game
‘Mobile games typically fall into one of two different categories. There are the Angry Birds of the world, games that are perfect for sneaking in some play while waiting in line or sitting on the bus. Then there are the games that demand your full attention, the kinds of experiences that tell you put on a pair of headphones before you play. And while Device 6 – the latest release from Year Walk developer Simogo – might not be a game in the strictest sense, it definitely demands all of your attention. It’s a short story mixed with a series of interactive puzzles, and it’s one of the most inventive and playful narrative experiences you’re likely to find.
‘Device 6 begins when a woman named Anna finds herself in a strange castle, with no recollection of how or why she might be there…’