Excerpt from Tim Berners-Lee‘s message:
‘Today, and throughout this year, we should celebrate the Web’s first 25 years. But though the mood is upbeat, we also know we are not done. We have much to do for the Web to reach its full potential. We must continue to defend its core principles and tackle some key challenges. To name just three:
“How do we connect the nearly two-thirds of the planet who can’t yet access the Web?
Who has the right to collect and use our personal data, for what purpose and under what rules?
How do we create a high-performance open architecture that will run on any device, rather than fall back into proprietary alternatives?”
‘On the 25th anniversary of his first draft of the first proposal for what would become the World Wide Web, Berners-Lee warns that the neutrality of the medium is under threat from governments and corporations. He tells The Guardian: ”Unless we have an open, neutral Internet we can rely on without worrying about what’s happening at the back door, we can’t have open government, good democracy, good healthcare, connected communities and diversity of culture. It’s not naive to think we can have that, but it is naive to think we can just sit back and get it.”
‘Berners-Lee has been a critic of the spying tactics that American and British governments have been accused of, in the wake of revelations by whistleblower Edward Snowden…’
Spy on your own thoughts with Glass Brain
‘What do you get when you combine a neuroscientist with the guy who helped invent the virtual world Second Life? A way to virtually fly around the brain with a gamepad watching thoughts in real time.
‘That’s what attendees at Austin’s South By Southwest were recently treated to when Philip Rosedale, creator of Second Life, and Adam Gazzaley, a neuroscientist at the University of California San Francisco, unveiled their Glass Brain project. Onlookers were able to be neuro-voyeurs as they peeked in on the mind workings of Rosedale’s wife Yvette, and watched the storm of activity taking place there…’
Adults Lose Video Game to a Chimp
Chimpanzees play as fast as kindergarten kids
‘Researchers pitted four adult chimps against twelve human children ranging from 3 to 12 years old, and four adult humans. The chimpanzees tended to do about as well as the kids between 3 and 6 years old, completing the maze in a similar amount of time. The scientists were also recording “travel efficiency,” or how much distance the gamers covered before beating the game. That’s where Panzee shined: on the most difficult maze, she took a significantly shorter route to the prize than the kids – and even the adults…’